Bow Mind 弓心 title plate: vertical Chinese characters 弓 and 心 stacked above the English wordmark and the tagline ‘Where Archery Meets Mindfulness’, set in white on black.
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XTDesign · Interactive Installation · 2025XTDesign · 互動裝置 · 2025
Ongoing research研究進行中Prototype原型

Bow Mind 弓心弓心

An interactive design that pairs an EEG headset and mmWave radar with archery, asking whether sensing the body during physical activity can support wellbeing. A participant can notice their own breathing, focus and physical state while they shoot.結合腦波儀、毫米波雷達與射箭活動的互動設計,探討在身體活動中運用生理感測能否增進心理福祉。參與者在射箭時,能覺察自己的呼吸、專注力與身體狀態。

My role角色
In-depth interviews with archery experts, system development, and UX research.射箭專家深度訪談、系統開發與使用者體驗研究。
Methods方法
Used EEG and mmWave radar to turn physiological signals during archery into visual feedback.透過腦波儀與毫米波雷達記錄射箭時的身體表徵,轉為視覺化的互動體驗。
Outcome結果
Early findings presented at ADADA 2025. User testing is still running.前期成果於 ADADA 2025 發表,使用者測試持續中。
Recognition成就肯定
Bow Mind: An Interactive Archery System for Mindfulness Practice · ADADA 2025 (Asia Digital Art and Design Association) · Paper on J-STAGE ↗Bow Mind: An Interactive Archery System for Mindfulness Practice · ADADA 2025(亞洲數位藝術與設計學會) · 在 J-STAGE 閱讀論文 ↗
Thesis research in progress Part of the research was presented at ADADA 2025. The full account will follow as the work goes on.論文研究持續進行中 部分研究成果已發表於 2025 年 ADADA,後續將隨研究進度補上完整內容。
01 · Imagine01 · 想像

Contemplation with the bow.以弓沉思

Project film · the installation shown running.形象影片 · 裝置的實際運行展示。

02 · Research topic02 · 研究議題

Using sensors to support inward attention運用感測器輔助內在覺察

Bow Mind is an interactive installation, and also a reflection on how much of today’s technology pulls attention outward. In social life and in consumption, people drift from their own instincts and their own power to choose, and let the outside world define who they are. Heidegger called this Das Man, the They: we live by the habits of the crowd and stop asking what we ourselves think. This work tries to run that in the other direction, using technology to lead a participant inward.Bow Mind 是一件互動裝置,也是我對當代科技經常將注意力拉向外部世界的反思。人在社群互動與消費主義中,容易逐漸疏遠自己的本能感受與選擇權,任由外界定義自己的主體性。海德格用 Das Man(常人)來描述這種現象,指出人們往往依循群體的慣性生活,卻不再追問自己真實的想法。這件作品試圖反轉這個方向,讓科技成為引導參與者向內探索的媒介。

Merleau-Ponty’s phenomenology of perception drew my attention to the body: we are already engaging with the world before language and conscious thought intervene. Small changes in breathing or muscle tension became possible cues for interaction. Bow Mind turns sensed physiological signals into visual feedback, inviting participants to notice their own state as they shoot.梅洛龐蒂的知覺現象學讓我把注意力放在身體:在語言與認知介入之前,身體已經與世界互動。呼吸節奏、肌肉緊繃等平時不易察覺的變化,因此成為我選擇的互動線索。Bow Mind 將感測到的生理訊號轉為視覺回饋,讓參與者在射箭時留意自己的狀態。

I chose archery because drawing, aiming, and releasing demand attention. The lingering posture after a shot, or zanshin, also leaves time to notice the body. The Stoic archer offers another perspective: an archer can do everything within their power to aim well, but cannot fully control whether the arrow hits. That distinction resonates with this work. The target gives each shot direction, while every draw and release belongs to the experience; hitting the center is only one part of it.我選擇射箭,因為拉弓、瞄準與放箭都需要專注,每一箭結束後的餘姿(殘心)也留下了覺察身體的時間。斯多葛學派以射手為喻:射手能盡力瞄準,卻無法完全掌握箭矢是否命中。這個分別也呼應了作品想呈現的經驗。靶心為每一箭指明方向,而每次拉弓與放箭也都是體驗的一部分,射中靶心只是其中一部分。

03 · A session03 · 一次練習

Reconnecting with yourself.與自己建立連結的過程

A young man sits at a noisy izakaya dinner with colleagues, holding a half-drunk beer. The colleagues are laughing animatedly; he is physically there but mentally somewhere else, with chaotic scribble-lines floating above his head.
01 · Drained Surrounded by people, already somewhere else.01 · 耗盡 被人群包圍,心卻已經不在現場。
He leaves the lit izakaya alone, hands in pockets, head slightly down. The scribble noise above his head has thinned.
02 · Leaving Out into the night, the noise falling away behind him.02 · 離席 在夜裡,噪音逐漸退去。
Now in a T-shirt and jeans, he stands at the doorway of a quiet studio room: a recurve bow on a stand on one side, a projection screen glowing faintly amber on the other. He exhales, shoulders dropping.
03 · Arrival The house is quiet. He looks at the bow on its rack.03 · 抵達 家裡很安靜。他看著架上那張弓。
He picks the recurve bow up from its stand, weighing it in his lead hand. Calm and deliberate.
04 · Picking up the bow The weight in his hand. A plain, direct connection to the world.04 · 拿起弓 手上的重量,是一種與世界純粹的連結。
Standing in three-quarter view, he draws the recurve bow toward a projection screen on the wall. The screen shows a warm amber planet with his own face mirrored faintly on its surface, ringed by small satellites.
05 · Practice Shooting at himself, mapped onto the planet.05 · 練習 朝著映射在星球上的自己射擊。
He walks out through a doorway into early-evening light, bag over one shoulder, posture open and unhurried. A soft amber glow on his face from the sunset.
06 · Refreshed A new day starts, and he carries it a little more lightly.06 · 恢復 新一天的開始,多了幾分輕盈。

The entropy of daily life, remade by the experience into something that settles inside you.生活中的熵,透過體驗重塑為內在的底蘊。

04 · From three storyboards to one04 · 從三個故事板中收斂

What the archers told me.射箭人告訴我的事

I began with three storyboards: a bow that vibrated when attention wandered, a breathing light that lit up only when the user was calm, and a projection that turned emotions into bubbles to shoot away. I took these concepts to a student-club coach, a former national-team archer, and a kyudo teacher to hear how they understood the interactions.設計初期,我提出三個故事板:注意力分散時震動提醒的互動弓、情緒安定才會點亮的呼吸燈,以及把情緒化為泡泡、讓人射掉的投影儀。我帶著這三個方案訪談學生社團教練、前射箭國手與弓道老師,了解他們如何看待這些互動。

The club coach described how archers can dwell on a missed shot or suddenly become nervous. His approach was to step away, accept the feeling, and eventually make peace with it. That made me reconsider the emotion bubbles: asking someone to eliminate a feeling ran against the acceptance I wanted to explore. The kyudo teacher raised a different concern. People take up archery for different reasons, and someone seeking only inner calm could meditate or copy sutras instead. Together, these comments changed the direction. I stopped treating emotions as something to overcome and left room for voluntary reflection, while keeping the interaction open to people who simply wanted to try it.社團教練談到射手常反覆回想失誤的一箭,或突然感到緊張。他的應對方式是「先遠離,再接受,最後與之和解」。這讓我回頭檢視「射掉情緒泡泡」的設計:它要求人消除情緒,與我想談的接納背道而馳。弓道老師則提醒我每個人接觸射箭的動機不同;如果只是為了修心,打坐或抄經也能做到。這兩項回饋改變了設計方向。我不再把克服情緒當成任務,而是保留自主覺察的空間,也讓單純想體驗射箭互動的人能參與。

I brought the three proposals into one interaction centered on a planetary target. The planet reflects a live image of the participant, its satellites move with their heartbeat, and the sky changes color with their level of attention. Aiming at their own image invites them to notice and describe bodily sensations without the display labeling emotions as good or bad. I kept a real bow as the controller, so the resistance of drawing and releasing continues to connect the visual feedback to a physical action.我將三個方案整合為以行星作為標靶的互動。行星表面即時映射參與者的影像,衛星隨心跳快慢運行,星空顏色則反映專注程度。參與者瞄準畫面中的自己,練習覺察並描述身體感受,畫面不替情緒區分好壞。控制器仍使用真實弓具,保留張弓與放箭的阻力,讓視覺回饋始終連著身體的動作。