Feedback during open play was positive. The build stayed the same from that session through the final showcase; the adjustments had happened earlier during internal testing.開放試玩時,參與者的回饋正面。從這次試玩到期末發表,作品沒有再修改;開發中的微調主要是在先前的組內實測完成。
During on-site playtests, I saw players hold their breath and turn sideways to avoid virtual walls. The walls existed only on screen, but their bodies were already responding. The scene reminded me of Merleau-Ponty’s phenomenology of perception, and that insight became the starting point of my later research on Bow Mind.實地試玩時,我看見玩家為了避開虛擬牆壁會屏息、側身閃躲。牆只存在於畫面裡,身體卻已經做出反應。這個場景讓我想起了梅洛龐蒂的知覺現象學。這份啟發成為我後來投入《Bow Mind》研究的起點。